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Red Dead Redemption 2 Before Doing Banking the Old American Art

Pathfinder: Kingmaker Screenshot

Beware of Missables!

This is the final mission for Chapter iv and equally such, there are many tasks y'all may wish to accept care of before beginning information technology. Of special importance are the following missions which are missable and as such, will cause you to miss out on a Trophy/Achievement:

  • Assistance a Brother Out
  • Brothers and Sisters, One and All
  • Fatherhood and Other Dreams

On top of that, this is the concluding take a chance you get access to the gang'due south tithing box forth with Companion Tasks and Item Requests. If yous've been taking care of completing at least i Companion Job for Chapters i-4 and so you'll unlock a Bays/Achievement. Y'all'll also obtain a Trophy/Achievement for completing at least v Detail Requests. Finally, be sure to donate at least $250 to the army camp tithing box to unlock some other Trophy/Achievement.

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Errand Boy

Deliver 5 camp companion item requests.

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10

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10

Robbing the Bank

Head inside the house at Shady Belle and speak to Hosea and Dutch to get the mission rolling. You'll ride with the gang to the bank while Hosea and Abigail will head off to create a diversion. Be sure your Sidearms are clean and you accept the all-time bullets you can buy, you'll need to complete the mission using only Sidearms for the Gilt Medal. Once the distraction goes off in style, put your mask or bandana on and enter the bank, heading over to the director and threatening him to open the vault.

You'll now need to open up the vault without making any mistakes as the numbers are chosen out to you. You accept time here and so rotate the [LS] slowly to avoid mistakes, the numbers you're looking for are 19-72-54. In one case open up, loot the contents and then you'll be alerted about the commotion outside the banking company where Hosea and Abigail have got themselves caught.

(one of 2) Take it slow when cracking the safe to avert any mistakes

Take it boring when cracking the safe to avoid any mistakes (left), keep an eye on the balustrade. (right)

Hosea unfortunately doesn't survive the encounter with the Pinkertons and the gang will retalliate. Stay in embrace at all times and use Expressionless Centre to help you nail headshots on the enemies using your Sidearms simply. They're all in close proximity so accuracy shouldn't exist too much of an outcome simply you do demand a hefty 25 headshots so try to ensure every kill is a headshot. The most dangerous enemies are those on the baclony across the street, brand them your meridian priority.

Dutch will call over to Arthur after some time passes, head backside the counter and take the dynamite he easily you, attaching it to the marked wall and blowing it up. As y'all head outside to climb the ladder and provide encompass, Javier will toss y'all a rifle, be certain to equip your Sidearms again one time more to avoid voiding the Gilded Medal requirement.

Once you reach the roof, accept embrace backside the wooden boards and begin providing cover burn down with the balustrade again being top priority. Yous can score at least another six headshots or more hither and you should be nearing the 25 needed at this point. Most the end of this shootout, a wagon volition arrive with a gatling gun, continue to embrace and use Expressionless Centre to take the gunner out (use a Snake Oil if possible here). The gang catches up to Arthur at this point and begins to programme their escape, follow Lenny across the first roof where he unfortunately meets his demise. Quickly enter Dead Eye and headshot the two Pinkertons and and so follow Dutch beyond the rooftops until you enter the window to lay low until the evening.

(one of two) Use Dead Middle to assist hit the Gatling gunner with Sidearms

Use Expressionless Eye to aid hit the Gatling gunner with Sidearms (left), whistle from this location to provide a diversion. (right)

This at present becomes a sneaking mission every bit you look to board the gunkhole at the docks. Follow Dutch and and then hunker walk through the railroad train carts, stopping to hide behind a seat to let a guard walk past. At the next edifice, y'all'll be stopped in your tracks by two more guards up ahead and Dutch volition ship Arthur to make a diversion. Caput to the marked area to the left and whistle to alert the guards, stay crouched and walk effectually the other side to avert them and meet dorsum up with Dutch. Charles provides one last diversion to permit Dutch and the other gang members to sneak aboard the gunkhole and end the mission, bringing Chapter iv to a close.

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Source: https://www.gamerguides.com/red-dead-redemption-2/guide/walkthrough/chapter-4/banking-the-old-american-art